Tuesday, June 3, 2008

Week 11 Task

Conflict

Conflict is "a state of discord caused by the actual or perceived opposition of need, values and interests"[1]. An immediate perception of the word may conjure the idea of fighting and disagreement.
However, it is also through this disagreement that we achieve productivity. Within collaboration, the clash of opposing motives or interests highlights the need for improvement within the group. Discovering a common ground is critical to achieving this improvement and productivity. This common ground will ultimately enhance the methodology and relationship between individuals and/or group. This common ground must treat all in collaboration with equality and fairness. Having a degree of professionalism towards ones work will greatly help to lower the risk of conflict as well as resolve conflicts faster. As seen in the diagram below, the pyramid represents an iceberg, showing elements that do not appear on the surface and fuel the chances of conflict.
Inherently, we all share these traits to some degree. Therefore, as aforementioned, professionalism plays a major role in determining the emergence and resolution of conflict.

It is inevitable that some form of conflict in collaboration will arise, thus, it is important to plan in advance. For example, as Chivon mentioned in the presentation last week, using the strategic planning tool called the “SWOT analysis”, is an effective means of identifying the strengths, weakness, opportunities and threats affecting the group and/or project. Conflict can be both internal and external, making them either weakness within the group or threats from outside of it. It is vital that a hierarchal structure for groups in collaboration be constructed in order to manage conflict. Optimistically, conflict can be used a positive tool to discover the groups weaknesses. The project or brief should always be the common goal or objective shared by all within the group. A part of implementing the idea of hierarchy in collaboration is placing a hierarchal structure on the main task. The main task should be carefully decomposed and evaluated into smaller manageable sub-tasks each assigned with a level of criteria and importance. In doing any of these sub-tasks, the group must share common ground in order to move forward and achieve the main task. Constant conflict will only waste time and resources. It is imperative that conflict be resolved immediately.

Within my own group, the impact of conflict has been minimal. I can only recall a few disagreements which were resolved quickly. For example, for our groups presentation on Hierarchy, it was suggested the speaker wear a tiara to impose authority and focus attention. In a group of four girls and one guy, I at first opposed the idea. My group encouraged me to wear it and I gave it a try. In the end, I did wear the tiara for our presentation. My reasoning for deciding to wear it was because I believed it was in the best interests of the group. It was definitely an effective tool or prop to use in our presentation. I had to take a selfless approach to my work and find common ground with my group in order to resolve the conflict. In conclusion, the emergence of conflict is inevitable and difficult but it is through quality collaboration that a swift resolution be achieved to stabilise the group towards success.

References

1. http://en.wikipedia.org/wiki/Conflict Accessed: June 03, 2008
2. http://www.positivechangesnow.ca/Business/ConflictIceberg/tabid/551/Default.aspx Accessed: June 03, 2008
First image: http://www.creativeoutcomes.ca/Image%20Files/Smart%20Object/Conflict_Orange_BG.jpg Accessed: June 03, 2008
Second image: http://www.positivechangesnow.ca/Portals/5/Iceberg%20of%20Conflict2.jpg Accessed: June 03, 2008

Tuesday, May 27, 2008

Planning - Shockwave presentations + Theoretical position

Shockwave presentations

Alright. I've made two shockwave presentations for showing our questions one after the other. I know we all chose
"He who fails to plan, plans to fail" but I've done a backup presentation of "Planning bridges the gap between where we are and where we intend to go". I'll show you guys both presentations before class today and you can choose. Additionally, below I am writing little sentences to support either one of our theoretical positions in the presentation today.

Planning - Theoretical position
  • Theoretical position 1 - "He who fails to plan, plans to fail".
Okay based on the e-mail messages, our theoretical position is "He who fails to plan, plans to fail".

Rachel since you're starting first you'll just have to say that line to introduce our presentation.

The last person to present which might be me or whoever does says their educational plan last needs to say this to end the presentation:

"In conclusion, creating a plan does not always guarantee success but without one almost definitely ensures failure. "


  • Backup theoretical position 2 - "Planning bridges the gap between where we are and where we intend to go"


1. Again, Rachel starts first and simply states our theoretical position.

2. Again, the last person to present will end with this:

"In conclusion, planning provides us with a clearer forecast of the future and helps to guide us to reach our intended goals."


We'll discuss more later. Cya everyone. Good luck.

Planning - My speech

Here is a copy of my speech/answer for my question. Please post yours on your blog guys so that we all have a good idea what we're all saying.

Individually identify your educational plan, both in terms of this course, and the degree in general?

“My educational plan in terms of the course is to enhance my knowledge and thinking of the nine main elements relating to collaboration we are all studying during this semester. I want to understand what the importance of these terms to me as a student and how I can apply this to work I do in the future. Additionally, I aim to develop my teamwork, oral and written skills. I aim to do this by consistently doing comprehensive research on each term every week to produce a defined blog post that represents my understanding and depth of knowledge of the term. Also I aim to augment this with daily or weekly practice in UT3 to develop my digital modeling skills. In terms of the degree, I ultimately aspire to study courses that interest me and be beneficial to my future career. It is imperative that I have a dedicated and organized attitude towards my university work to ensure a successful outcome. Also I owe it to my wonderful parents =D”

Approximately 50 seconds duration.

Good luck with everything guys. Cya all tomorrow.

Terrain & Video progress

Video
I've just completed the video for planning and will be uploading it onto youtube and then the wiki within the next hour. Personally I think its boring haha but it states what planning does, how we've shown it and our progress in fabrication.

Terrain
I have done the Terrain to a state I believe acceptable to show in our presentation tomorrow. It contains the general contours and basic terrain ground materials, surrounding buildings, indicative areas of foliage and appropriate skydome. There is definitely still more work to do. I need to add materials to the surrounding buildings, make a good road, more accurate representation of foliage, adding street signs, electricity lines, etc, fix the ocean and lighting. At the moment, the water I create isn't rendering/building properly. It's always black. I've followed the tutorials but its still not working. I'll probably just start doing the water from scratch. Anyways, please read your e-mails guys! It's important for tomorrow. Below are some progress images of the terrain.













Monday, May 26, 2008

Week 10 Task

Planning

Planning is the “act of formulating a program for a definite course of action” [1] Before undertaking any sort of project or task, a plan must be developed. “Preparation of a comprehensive plan will not guarantee success, but lack of a sound plan will, almost certainly, ensures failure.” [2] The plan should be a “realistic view of the expectations” [3]. It is the key to growth, helping too forecast the future to some extent and bridge the gap between where we stand and where we intend to go. There are numerous critical elements that a plan must contain in order to be effective. The plan should be set by a person having authority and define a clear and realistic goal. It should be easily measurable in qualitative and quantitative terms in order to provide a benchmark upon which actual performance can be measured and assessed. Additionally, the plan should outline specific strategies to implement throughout the project so that there is a clear definition of action towards achieving short and long term goals. However, a plan is never perfect. It cannot exactly predict the future but when done correctly, it can provide the best possible direction in successfully completing the project or goal.


One of the most effective tools in strategic planning is the SWOT analysis. “It involves specifying the objective of the business venture or project and identifying the internal and external factors that are favorable and unfavorable to achieving that objective” [4]

By taking a comprehensive review of both the internal and external environment of a business or any collaborative work, understanding where we stand and factors that can be beneficial or detrimental to achieving the project or goal are clearly defined. There are a multitude of types of planning such as the business plan, statutory planning and strategic planning but all contain the same concepts or critical elements as aforementioned. The process of planning is primary to the success of any project being undertaken. Beginning a project without a clear and comprehensive plan will ultimately waste time and resources. The effectiveness of ones methods are weakened without the guidance of a plan. In short, “He who fails to plan, plans to fail.” [5]

References

1. http://wordnet.princeton.edu/perl/webwn?s=planning Accessed: May 26, 2008.

2. http://en.wikipedia.org/wiki/Planning#Planning_basics Accessed: May 26, 2008.

3. http://en.wikipedia.org/wiki/Planning#Planning_basics Accessed: May 26, 2008.

4. http://en.wikipedia.org/wiki/SWOT_analysis
Accessed: May 26, 2008.
5. http://thinkexist.com/quotation/he_who_fails_to_plan-plans_to/169985.html Accessed: May 26, 2008.
Image - http://upload.wikimedia.org/wikipedia/commons/thumb/0/0b/SWOT_en.svg/320px-SWOT_en.svg.png Accessed: May 26, 2008.

Haughey, D 2008, Project Planning A Step by Step Guide, Accessed: May 26, 2008. <http://www.projectsmart.co.uk/project-planning-step-by-step.html>

Problems

Apart from being sick, I am having emotional problems right now. It's really personal so I don't want to say anything. It's affecting my uni work and I am doing what I can. I am sorry my blog hasn't been done yet. I am trying to do it now.

Tuesday, May 20, 2008

Terrain progress

Sadly, all I can say is progress is slow. Primarily because I am busy with so many other things. But I've decided to post a plan.

Using Unreal on my computer is really a pain. It's so slow, I best set aside a date to use the computers at university so I can work better.

The next weeks plan

May
Wednesday 21st - Help from group. For example, more clarification on details of the site.
Thursday 22nd - Plan out terrain.
Friday 23rd - Spend a day at Uni. Aim: General contours done. Add in the road.
Saturday 24th - Work on Planning presentation. Other uni work.
Sunday 25th - Work on Planning presentation. Other uni work.
Monday 25th - Spend another day at Uni. Aim: Start to add meshes. Surrounding buildings etc
Tuesday 26th - Work on Planning presentation. Other uni work.
...

Essentially, what I want to have done by next week before our groups final presentation is the terrain with decently appropriate and accurate contours with surrounding landscaping done so we've got something good to show. I'll do my best. Just having some problems at the moment. Cya guys tomorrow.

Week 9 Task

Remuneration

Remuneration “is pay or salary, typically monetary payment for services rendered, as in an employment.”[1] It is decided by numerous factors such as skills, experience and/or uniqueness of work. But is having monetary remuneration enough? Retention of individuals working together as a group is critical. All those involved inherently have “a personal desire to feel needed, valued and appreciated in their role”[2] Acknowledging and recognizing each persons personal contribution as a priority to the group and project will ultimately result in a more productive collaborative process. Group members will be satisfied and more motivated to work. But how do we achieve effective and ongoing retention? There are a multitude of ways to retain the loyalty and motivation of individuals, group members or employees. An obvious example is remuneration. Conclusively, money can be said to be the primary motivator. Whilst the majority of us value money, sacrifices need to be made in order to attain it. For example, the amount of time we spend to earn it, the amount of energy spent and loss of opportunities like spending time with family. Nowadays, the balance between work and life is difficult to coordinate and simply receiving money as recognition of work isn’t always enough.

Other forms of recognition in terms of non-monetary remuneration can be implemented. Examples of non-monetary remuneration include simply saying thank you to a colleague requires no money and is highly valued by the individual. Being courteous and grateful to your employees or fellow colleagues for their contribution is at times much more effective in retention as it provides them with intangible benefits of increased self-esteem and added self-value as opposed to the tangible benefits attained through expected monetary remuneration. Another example of non-monetary remuneration is public recognition. Thanking a particular individual in front of fellow colleagues for their outstanding achievement/contributions provides them with a sense of pride and self-worth, hence, more intangible benefits. Symbolic rewards are another type of non-monetary remuneration. These rewards can be items such as a certificate or 'trophy' acknowledging/recognising the achievements of an individual. For example, in the workforce, awarding an employee the title “Employee of the Month” for their work is another great tool for retention.
Additionally, another example of non-monetary remuneration is inexpensive awards. Giving employees or individuals items such as a bottle of wine, free movie tickets or box of chocolates for their contributions can be a another great motivator and a meaningful demonstration of thanks which ultimately develops a better relationship. Expensive awards can also be introduced. For example, giving an overseas trip to a performing individual, group or team is a highly effective and popular form of recognition, not only because of the magnitude of the reward but the opportunity it provides them with time to reflect and bond with fellow colleagues outside a professional/working environment. In the long term, this could prove beneficial as it allows for a group to develop a stronger relationship that will ultimately help to generate a more effective collaborative group for future projects.

With all of this in consideration, nobody within a group or team should be singled out. Each person should be acknowledged for their work, whether it is small or big, in order to promote equality and retain the loyalty of all involved in collaboration. In conclusion, remuneration is an essential element in the process of collaboration as it provides both tangible and intangible benefits to all involved. Determination of remuneration should always be done fairly in order to equally recognize the work and effort of an individual.

"Cash-based remuneration is expected, it is contractual and it represents a person's value in the marketplace. Non-monetary recognition has a feel-good factor and goes a long way towards fulfilling the unwritten but highly valued psychological contract." - Sharon Searle. [3]


References
1. http://en.wikipedia.org/wiki/Remuneration
Accessed May 19, 2008.
2. Giles, T 2004, REMUNERATION; Non-Monetary Rewards - As part of the remuneration. Accessed May 19, 2008. <http://findarticles.com/p/articles/mi_qn5305/is_20041004/ai_n24914613>
3.
Giles, T 2004, REMUNERATION; Non-Monetary Rewards - As part of the remuneration. Accessed May 19, 2008. <http://findarticles.com/p/articles/mi_qn5305/is_20041004/ai_n24914613>
Image: http://www.freeprintablecertificates.net/samples-paid/employee_of_the_month_2.png Accessed: May 19, 2008.

Tuesday, May 13, 2008

Terrain progress

Hey guys. I've spent some time doing the terrain for our fabrication task. There's a picture of it below showing what its up too so far. Doesn't look too flashy at the moment. Don't particularly like the rocks at the moment but we'll decide more on the finer details later. I am not entirely sure on the contours of the area based on the google image so I've left most of it flat. Once the main building is in I'd like to build the contours, foliage and surrounding buildings around it. Additionally, the map requires a skydome and appropriate lighting. I tried doing some lighting but rendering and building and errors are annoying me and my computer lol. I know theres more to do for the terrain and I know I can do it. So have no fear everyone! =) Alright cya all tomorrow. Take care.

Week 8 Task

Context

Context is “the set of facts or circumstances that surround a situation or event;: [1] The word can be applied to numerous subjects relating to architectural collaboration. For example, when working on a project, acknowledging and respecting the contextual backgrounds of individuals from other disciplines is critical for effective communication. Furthermore, it allows for a greater understanding and awareness of the skills and expertise brought to the group which is ultimately beneficial for structuring hierarchal structures and planning. Alternatively, context can be applied to an architectural design/building/site.

It can be argued that architectural design deals with a creative synthesis of project objectives and requirements, combined with specific site and cultural conditions, to reach some optimal solution [von Meiss 1996].” [2]

This statement highlights the importance of understanding context within a design. The design is generated from its context and should be a visual expression of its contextual parameters. The context is the foundation from which the architect must build upon to produce an architectural design that is appropriate to its environment. Additionally, context is what gives an architectural design/building justification. The significance and meaning behind every element of production and representation explicated by an architectural example is directly related to its context. Without context, an architectural design is weak. It lacks true identity and distinction which can only be defined by context. Both context and design need each other. They are interdependent.

If the context were changed, the design will be directly affected. For example, simply changing the orientation of a building on a site can have an adverse affect on its design. Changing the orientation of a site transforms “the circulation routes, the relationship of public and private space, to the effectiveness of solar access and control”[3] Therefore, such a scenario is testimony to the strict interdependent relationship between context and design.

In relation to ARCH1392, Group B has chosen Wombarra House, an architectural design strongly influenced by its context. The final decision to select this design as the basis of our fabrication task was largely a result of its local context. Greater access to information about the design due to proximity became a common benefit acknowledged by all. In itself, the design was generated from its client who has acknowledged the context of the Wombarra site, evident in the choice of local and natural materials. The numerous wall-sized windows around the building suggest an emphasis on viewing the surrounding nature of bush and sea.

Through intuitive utilization of the Unreal software, the opportunity to influence context becomes available. In fabricating 3-D digital models of particular buildings, careful consideration of the design intent of the architect as well as the context is vital. Some buildings, particularly already built, are very much immersed in their context. It is important that this relationship be captured in order to produce an appropriate and effective digital model. On the other hand, when fabricating models of some unbuilt architectural designs/projects, there is slightly more flexibility in choosing whether or not it is needed to influence context through Unreal and/or other 3-D modeling programs. For example, a particular design may need to pertain to a range of clients. Being able to cater to their needs by influencing the context to produce different designs creates a more versatile and qualitative representational model. In conclusion, there is direct relationship between design and context that must be carefully understood in order to fully appreciate its existence.

References
1. http://dictionary.reference.com/browse/context Accessed: May 12, 2008.
2. A. J. Summerfield & S. Hayman 2006. On capturing context in architecture. Page 1 & 2. Accessed: May 12, 2008 <http://www.ibpsa.org/proceedings/BS1999/BS99_B-12.pdf>
3. A. J. Summerfield & S. Hayman 2006. On capturing context in architecture. Page 2. Accessed: May 12, 2008 <http://www.ibpsa.org/proceedings/BS1999/BS99_B-12.pdf>

Tuesday, May 6, 2008

Record - Theoretical position

Record is the past, present and future.

This is the groups theoretical position on the theme of Record. We acknowledge that it is an invaluable tool for collaboration that must be embraced by all in order to support and bring clarity to the entire task. Therefore, having records of the past sustains us for the present and lays a foundation for the future.

To the group
As I said in the meeting today, we require a theoretical position on the theme of record. I suggest this little statement I wrote can be said by Chivonda in the introduction. If you guys have anything to add or any other suggestions, just post a comment and we'll change it straight away. Good luck guys for tomorrow!

Sunday, May 4, 2008

Week 7 Task

Record

The truthfulness of ones record keeping could be brought into question if those records were manipulated to appear correct. A degree of bias may influence ones method of record keeping resulting in a more prejudicial and inaccurate record. Whilst record keeping, having motive and personal perspective towards the event or subject being recorded will ultimately affect the truthfulness of the records. This is because these records are generated to favour the recorders personal point of view/attitude/beliefs rather than the reality of the situation. For example, in ARCH 1392, each student is required to complete a blog entry on a particular word/subject every week. A student knows that at towards the end of the semester, their entire blog will be assessed and marked. Therefore, the student may decide to skip a couple of weekly blog entries and complete them later on closer towards the end of semester. In doing so, they could alter the posted date of their blog entries to make them appear as if they were done on the recommended due dates during the semester. In this scenario, the student has changed the truthfulness of his/her records to favour his/her situation. Therefore, records must be objective and done without bias or prejudice to ensure truth and accuracy is fully captured.

A contrasting example to the aforementioned one can be found on ARCH1392’s main course blog. Russell’s post for the “Week 5 Task” was originally posted stating that before next Wednesday for independent study, “All students will write a blog entry on the theme of "Record". Azize collaborated with Russell by posting a comment questioning why the theme was Record when the course outline webpage clearly states or records that next weeks theme is actually on Knowledge. Russell replied saying “Hi Azize, sorry, typo on my behalf. Thanks for picking it up, you'll see it's corrected now. There's a statement about the authenticity of records in the digital age. Cheers”[1]. Russell quickly edited his blog post to correct the typo.

In the first example, the student changed the dates of his/her blog entries so they appeared to have been done on the correct due dates which is evidently wrong. In contrast, Russell has changed the recorded information in his blog entry in order for it to appear correctly which is proper so that students would not be misled. In conclusion, records can always be changed but there needs to be unbiased and objective reasoning to support its alteration. Otherwise, the truthfulness and authenticity of records is tainted.


References

1.https://www.blogger.com/comment.g?blogID=3769770311096582435&postID=1980949205780373460 Accessed: May 4, 2008
http://arch1392-2008.blogspot.com/search?updated-max=2008-04-22T00%3A59%3A00-07%3A00&max-results=7 Accessed: May 4, 2008

Tuesday, April 29, 2008

Week 6 Task

Intent is “something that is intended; an aim or purpose.” [1] In an architectural context, intent can refer to a multitude of things. For example, the design intent of an architect is depicted in their drawings, ideas and writings. Drawings capture the intentions of an architect well because they become more than just “tools of instruction”. Architectural historian, Alberto Pérez-Gómez, writes, "In a manner of speaking... the drawing is the architecture, a priviledged [sic] vehicle for expressing architectural intentions: intentions that are poetic in a profound traditional sense, as poesis, as symbol making."[2] This is supported by german philosopher, Walter Benjamin who “sees the drawing as more than just tools of instruction, but as a space for imagined experience.”[3] These two aforementioned statements acknowledge that drawings not only intend to show the specifications and form of the building but also the reasoning and meaning behind their creation. It is through the drawing where one language can be translated to another; hence, ensuring the idea of the building is kept uniform through communication. The intent of the architect can be communicated effectively and clearly due to the universal language expressed in his/her drawings.

However, the intent behind drawings is better understood to those within the discipline of architecture because they have been taught the language. But what about those outside of architecture? With little or no knowledge of architectural drawings, the intent of the architect is difficult to discover for these people. Personal writings to explain the architects design in the drawings may be effective in helping to communicating the intent but the true intent may never be realised by these people because of their variant background of knowledge. Therefore, drawings, ideas and writings are definitely effective mediums for communicating the intent of the architect but it will always be interpreted differently by others.

To intend something in terms of communication is to persuade and induce a point. An individual has an idea and/or information which they aim to communicate to an audience. For example, as architecture students, we perform presentations for our design projects to other students and tutors; hence, we display intent to inform the audience with information about our projects. Presentation of intent runs parallel to its interpretation. It is presented differently as it is perceived. Ones perception on the intent of another is always going to be different and unique. The way in which intent is communicated affects how others interpret it. Body language plays a major role in the way intent is communicated. This non-verbal communication can be divided into three main categories. These include; haptic, kinesic and proxemic communication.

Haptic communication is communicating by touch.[4] It is often an intimate way of communicating domination or friendship and can be used in numerous contexts. Touch can be used to gain attention. A simple pat on the back of your friend will draw their attention to you to begin conversation. In a professional context, a handshake between architect and client signifies a greeting and intent for discussion. On the other hand, touch can also be used aggressively as a form of punishment. The way in which we communicate through touch is varies with purpose and setting.

Kinesic communication is communicating through body movement and is the most common form of non-verbal communication. It can be divided into three main elements. The first being body posture which refers to how one holds their body. If a person is performing a presentation to the class, there intent should be focus the attention of the audience onto them. Therefore, he/she should have a more open body posture to attract attention and induce domination over the audience as opposed to a closed body posture causing him/her to appear insignificant. Secondly, gestures are another form of kinesic communication which refers to the movement of the body and arms. A specific type of gesture called, “emblems” are actions that substitute for words. For example, using your middle and index finger to create a “V” shape indicates “peace”. Lastly, facial signals are another powerful form of kinesic communication. When communicating with others, the main focus is placed on the faces of those who speak and listen. Maintaining eye contact is a sign of reverence to the speaker and is important in focusing attention. Therefore, how we control and present our body communicates our intent and has an adverse affect on how it is interpreted by others.

Proxemic communication is communicating based on the positioning between bodies. Where we communicate with others ultimately affects how intent is understood. For example, a formal presentation of a design project to the class and lectures is more suited in a classroom or lecture room as opposed to a bar or restaurant. The subject and privacy of information being transmitted determines the appropriate setting for its communication. There are multitudes of ways in which body language can be expressed and interpreted. It is always important to understand the context behind the information being communicated to ensure the effectiveness of its delivery.


References
1. http://www.thefreedictionary.com/intent Accessed: April 28, 2008.
2. http://www.activesocialplastic.com/2007/08/architectural_drawing_as_steal.html Accessed: April 28, 2008.
3. http://www.activesocialplastic.com/2007/08/architectural_drawing_as_steal.html Accessed: April 28, 2008.
4. http://changingminds.org/explanations/behaviors/body_language/haptic_touch.htm Accessed: April 29, 2008.
http://changingminds.org/explanations/behaviors/body_language/proxemics.htm Accessed: April 29, 2008.
http://changingminds.org/explanations/behaviors/body_language/kinesic.htm Accessed: April 29, 2008.

Tuesday, April 22, 2008

Week 5 Task

Knowledge is the acquisition of skill or expertise through education and/or experience. It is “part of the hierarchy made up of data, information and knowledge”[1]. Data can be defined as a fact without context. Once data is given a context and perspective it is classified as information. Adding context to data means creating relationships between data, thus, creating information. Knowledge gives understanding to this information. “To have "knowledge" requires information in conjunction with patterns between data, information, and other knowledge, couples it with understanding and cognition.”[2] Application of this knowledge is known as wisdom.

An example of this hierarchy can be found in architectural collaboration. Autodesk offers a range of BIM and design programs. This can be classified as data or a raw fact. Without additional details, little can be concluded from just that piece of data because it lacks context and perspective. “Autodesk offers a range of BIM and design programs for use in Architecture, Engineering and Construction. The programs allow for the composition of detailed architectural drawings and models that can be communicated effectively between all respected disciplines.” This statement can be classified as information because the data has been given a context and perspective. It is apparent there is a relationship between the Autodesk programs but this information is meaningless without further practical understanding. Theoretically, by learning how to use these programs, knowledge is acquired through education and experience. Finally, applying knowledge and expertise in the use of these programs exemplifies wisdom. In this example, wisdom can be seen through the use of acquired knowledge in the use of these programs in conjunction with other disciplines to fabricate an array of architectural drawings and models for a project.

The transfer of knowledge can be divided into three fields. This is illustrated in the diagram below.

Through the acquisition of knowledge through education and experience can individuals progress to specialising in a certain discipline where collaboration between others can create new knowledge to be recycled from generation to generation.

References
1. http://www.infodiv.unimelb.edu.au/knowledgebase/itservices/a-z/k.html Accessed: April 20, 2008.
2. http://www.tdan.com/view-articles/5108/
Accessed: April 21, 2008.
Image: http://networkedlearning.ncsl.org.uk/knowledge-base/tools-and-resources/three-fields-of-knowledge-diagram.pdf Accessed: April 22, 2008.

Tuesday, April 15, 2008

Hierarchy Video

I've just completed the Hierarchy Video for our group presentation/wiki. Thank you to everyone for taking part in it hehe. The video is currently embedded on a page on http://arch1392groupb.wetpaint.com/ under the link called "Hierarchy Video". It goes for about 3 minutes and 57 seconds. If theres any problems with it please tell me as soon as possible so I can edit it before tomorrow. Thanks once again everyone. You're all awesome!

Friday, April 11, 2008

Week 4 Task

The term of hierarchy can be defined as an “ascending or descending series of elements ranked according to their importance or value”[1]. It is critical that hierarchy is implemented in collaboration. It provides structure and clarity to a group, ultimately, resulting in a more effective collaborative process. Each person understands their role and status within the group and the level of responsibility and expectation attached accordingly.

In the context of this subject, hierarchy can be applied to two main areas. Those two areas include the fabrication task and our group. By placing a hierarchal structure on the fabrication task, we as a group can better create our own hierarchy for ourselves. The process of structuring hierarchy can be divided into four simple steps; decomposition, weighing, evaluation and selection[2]. There is collaboration within and between groups because there is a common goal or objective which they are all working towards. As a group we are working together to fabricate an interactive 3D model of an unbuilt architecture project. That is our mission. It is the problem we are trying to solve.

The first step in developing hierarchy is decomposition which involves structuring the main task/brief/problem into realistically achievable sub-tasks. In the early stages of collaboration, the task has no structure. No plan has been composed to progress towards solving the problem or completing the task. The first step of decomposition splits the primary task into a sub-hierarchy of smaller manageable tasks from which goals can be set and criteria can be assigned. Some examples of sub-tasks that can be decomposed from the fabrication assignment in our group include learning how to use the UT3 software, discovering ways of implementing interactivity in our building as well as accurately modeling it. The importance of these sub-tasks is determined in the second step of structuring hierarchy which is weighing.

In this step, the smaller tasks that have been decomposed from the main task are each given a level of criteria or importance. The magnitude of criteria runs parallel to its importance, hence, each problem becomes prioritized and given a rank. In our group, the UT3 software is new to us all. It is a sub-task or sub-problem which we need to address. We need to be competent in using the program in order to produce a quality final UT3 model. Therefore, there is a high level of criteria and importance attached to this sub-task/sub-problem. There needs to be a greater amount of time and work invested in it by the group compared to other smaller sub-tasks. It is in the third step of evaluation that understanding where each part fits best in the hierarchy of the task.

Comparing all sub-tasks or problems and grouping common elements together helps to simplify the overall process and further clarify the main task/problem. The final step of selection involves using the information evaluated from the third step and producing the best possible hierarchal explanation of the tasks and sub-tasks fore coming for the group to understand in order to more efficiently complete the main task. Once all steps in structuring the hierarchy of the main task have been completed, groups in collaboration have a greater understanding of the problem and sub-problems that are entailed in their task. Having greater clarity of what is ahead allows for groups to collaborate and determine the best course of action to finishing the task. Hierarchy amongst the group can be composed more accurately because the main task has in itself been structured in a hierarchy. Therefore, from understanding the hierarchy of problems or tasks spawned from the main problem, a group can better organize the hierarchy amongst themselves and allocate tasks more critically to achieve the brief more efficiently.

References
1. http://1759.ccbn-nbc.gc.ca/documents/glossary_en.html Accessed: April 10, 2008
2. http://www.rfp-templates.com/Analytical-Hierarchy-Process-(AHP).html Accessed: April 10, 2008



Thursday, April 10, 2008

Progress on Hierarchy

I've spent my night tonight working on my Hierarchy 350 word blog entry. It's about 50% done but I am confident in what I am writing and I am not too stressed about it. I am starting to understand more about the word and where hierarchy is used so it's quite fun in a weird sorta way lol. I should have the complete blog entry posted on my blog by tomorrow night. I'll do my best. Additionally, I am going to start looking into software and ideas for the video presentation for our group. Hope everyones doing well. Take care. Blog ya later! =)

Tuesday, April 8, 2008

Google document - Hierarchy

Had a bit of trouble getting access to the groups google document for our hierarchy information but all is well now ^^ Thanks Azize.

I posted about four sources of information on hierarchy in addition to some notes and comments about the topic that I hope is useful for everyone. Looking forward to todays presentation on discipline by groups A and 1. It would be really helpful as a guide to our own presentation on hierarchy due next week >< At the moment I am thinking we all just say speeches and have a video? I am fairly confident in video editing so if we do decide to make one I'll help out as much as I can. Haha but anyways I am not really sure how we'll present. After today it might be a lot clearer and we'll all discuss it and decide. Cya all later. Me sleepy sleepy.

Monday, April 7, 2008

Week 3 Task

*will add more information later.*

The idea of discipline in architectural collaboration is fundamental to the success of any project or task. It can be understood in a number of contexts. Discipline can be understood as “behavior in accord with rules of conduct; behavior and order maintained by training and control” or “punishment inflicted by way of correction and training”. It is most definitely important to be disciplined as an individual or group but in terms of architectural collaboration, the term of discipline can best be understood as the allocation of tasks to different and specific groups that specialise in a particular profession, ultimately, contributing their expertise towards achieving a common objective. Discipline in architectural collaboration combines the skills and expertise from a variety of professions and industries to enrich the quality and efficiency of the processes involved in completing a building project. Each discipline has an interdependent relationship with one another. One cannot work without the other. All disciplines involved in a project must complement each other for collaboration to be efficient.

As an example of discipline in architectural collaboration, a brief is given to an architect from whom the design of a building design/project begins. The architects design intent is translated into their own conceptual and architectural drawings as well as physical or digital models. The creation of digital models, multimedia presentations and web pages to document the design project helps to enhance the level of information and detail about a project. They are valuable tools in the communication process and require a high-level of quality to be effective. In order to achieve this level of quality, the employment of individuals specializing in multimedia, web and graphic design, building information modelling and management as well as visualisation and animation ensures this and the information produced across a digital medium becomes richer and instrumental. Such professionals specialize in their area of expertise and contribute their part to the entire project. Additionally, individuals from other disciplines such as landscape architects, urban planners, interior architects or designers and engineers would have their own area of the project to work on. The employment of these disciplines improves the quality of work produced as well as elevating the overall productivity and efficiency level in collaboration. Therefore, the idea of discipline is a critical element of collaboration as the strengths of people from different professions and/or industries can be combined to benefit each other and ultimately produce a high-level quality of work.

References
http://dictionary.reference.com/browse/discipline Accessed: April 6, 2008.
http://www.fbe.unsw.edu.au/futurestudents/undergrad/barchcomp/career/ Accessed:
April 6, 2008.

Tuesday, April 1, 2008

Week 2 Task

From the six topics for this week’s task, I chose to do “Shared Repositories”. There is a multitude of instruments that can be found on the internet that can be classified as a shared repository. A shared repository is archive for storing files that can be accessed by a public and private audience. They are powerful tools in terms of collaboration but having such power requires a high level of responsibility. Examples of shared repositories include video-file sharing websites, image hosting websites and file sharing websites.

A video-file sharing website allows users to upload video files to the website for others to view, download, rate and even comment on. Some of the most popular video-file sharing websites on the internet today include youtube, metacafe and Google video.

These websites have a mass target market as the public are able to upload a range of videos. This type of shared repository is advantageous for numerous commercial, marketing and social reasons. Companies can advertise their products online to a global market more effectively as such websites give very high exposure to the public. These shared repositories are open to the public giving equal opportunity for anyone to upload whatever video content they choose. However, there are definite limitations and ethics associated with uploading certain video content. By law, video content that is identified as inappropriate, offensive, in breach of copyright laws and patents cannot be uploaded. This is testimony to my aforementioned statement that having such power and flexibility requires great responsibility. In terms of collaboration, communication between people living in different countries who are working on a specific project is made so much easier. Video tutorials and lectures can be posted for another person or party to view, thus, the transfer of information becomes more efficient and clearer compared to a more text-based tutorial sent via an e-mail.

An image-file sharing website allows users to upload and save image files to a secured album or folder. Examples of this type of shared repository include, imageshack and photobucket and flickr.

These types of sites are definitely beneficial for collaborative reasons because they allow the public to store and save images to an archive for a public and/or private audience to view. Users can create albums and slideshows of images as well as create groups with other users and share photos pertaining to a particular subject. The sites can also be used as a host for displaying images. For example, in this blog, when you want to display an image in your post, it asks you to either upload a picture from your hard drive to display an image or enter a website URL hosting the image, hence, the image is sourced from the shared repository. Additionally, photographs of a site, scanned information from books/journals and conceptual drawings can be uploaded to such websites for others to access with ease. Similarly to video-sharing websites, there are terms and conditions users must abide by in terms of the content users upload. Users have a more interactive experience with video-file sharing websites compared to image-file sharing because users can comment on, rate and control the play of the video as compared to a still image.

File sharing websites allow users to upload any type of file to an archive for others to download. Such popular websites include rapidshare and megaupload.

According to your subscription, the size of the file you upload becomes limited as well as the amount of download you are allowed from that particular site in one day or session. Identifying and regulating the content being uploaded and downloaded is considerably harder compared to a video and image file sharing website where the content is easily visible. Files uploaded to these sites are simply given a filename. If users wish to download an uploaded file on the archive, the user requires a unique URL address which allows the user to directly download that file to their hard drive. Storage of files on the archive can only be identified by their filename making it difficult to identify the true content of the file whether it be legal, illegal or contain viruses or spyware. For example, a user could upload a file named “Sydney Opera House Video Tour” when in fact it is really a video file of an unreleased American hip hop dancing movie. The user has obviously downloaded the wrong content and such sites allow users to report inappropriate and illegal content resulting in the file being removed from the archive. These sites may be beneficial to the collaborative process because they allow the upload and download of very large files. For example, the UT3 video tutorials would be too large and time consuming to individually upload to a video-file sharing website for others to view compared to simply saving all video tutorials to one zip file and uploading it to a file-sharing website where it can be easily downloaded.

Additionally, sites like filefront and fileplanet are more specified in the type of files they archive.

These sites are targeted at an online gaming audience who require certain files to enhance or update their games. Gamers have already installed a game on their computer but having access to these file sharing sites will help to prolong, enhance and update the experience of gaming.

Google 3D Warehouse and Turbosquid store files specifically for use in 3D models which help users to create and support their own 3d models. Similarly, architects, game designers and students have access to various 3d modeling programs such as 3ds Max and Maya but having online file-sharing websites to complement and augment these programs amplifies the quality of the programs and the 3D model/project produced.

Each type of shared repository has its advantages and disadvantages. Video-file sharing websites are the most effective when a user wishes to instill a stronger visual impact and communicate greater detail and information through a more interactive medium. Rather than reading a story book or information about a building project, watching the video delivers a stronger sense of the idea and atmosphere and ultimately, enhances the level of information being transferred or collaborated. Image-file sharing websites also have the same impact but with less interactivity. A large number of images can complement each other and provide clarity to a project but watching a 3D model walkthrough takes it to the next level. Additionally, if a group has a multitude of file types such as video/audio/image/text/3D models/CAD drawings that they wish to safely store or send all at once, using a file sharing website like megaupload or rapidshare would be most efficient. This is because storing all these files on separate file sharing websites makes the retrieval of information more time consuming. As aforementioned, there are terms and conditions and/or limitations to what can be uploaded or shared. Those who abuse these rules and regulations expose the disadvantages of having such websites. Therefore, there are distinct advantages and disadvantages to having shared repositories. In terms of collaboration, they are vital instruments in the transmission of information efficiently and effectively.

Quotes:

"Remember, with great power. comes great responsibility."
Said by Uncle Ben in Spiderman the movie.

"A longstanding economic question is the appropriate level of protection for intellectual property. The Internet has drastically lowered the cost of copying information goods and provides a natural crucible to assess the implications of reduced protection."

By Felix Oberholzer and/or Koleman Strumpf. The Effect of File Sharing on Record Sales An Empirical Analysis*. March 2004 URL: "http://www.unc.edu/~cigar/papers/FileSharing_March2004.pdf"

References:

http://www.lightreading.com/document.asp?doc_id=100934&page_number=1&table_number=1 Accessed: March 30, 2008
http://en.wikipedia.org/wiki/Image_hosting_service Accessed: March 30, 2008
http://rapidshare.com/faq.html Accessed: March 30, 2008
http://www.flickr.com/tour/share/ Accessed: March 30, 2008

Images taken from youtube, flickr, rapidshare and fileplanet.


Monday, March 17, 2008

Week 1 Task

As an example of an important unbuilt architecture project, I have chosen the "Pushpull House" designed by "mw|works", a Seattle based design studio that specialises in architectural and interior design services for residential and commercial clients. The design studio believes in creating unique and "enduring livable architecture" with great attention to detail. In designing their projects, the studio acknowledges global concerns such as limited natural resources, environmental pollution and health. Promotion of this environmentally friendly attitude is explicated in the designs of this studio through the implementation of such components as greenroofs, recycled materials and passive solar design.

A residential project, the "Pushpull House" takes advantage of natural light without comprising the privacy of its inhabitants. A very precise, clean and crisp design formulated by the use of rough materials with the intent of creating "an adventerous yet highly livable home on a limited budget".

I have chosen this project because I believe in the morals behind the studio in relation to design and nature. Taking an environmentally approach towards design is not only admirable but an inevitable attitude all future architects or designers will need to adopt. As aforementioned, the pushpull house is a residential project which I believe would be the most suitable type of building to base our assignment on because it is a common type of building each of the group members would be most familiar with as opposed to an industrial or commercial building. In other words, given the timeframe of 12 weeks to complete this assignment, as a group, focusing on a small residential project may be easier to coordinate and greater attention to the building model can be applied. One of possible problems I foresee with this assignment is choosing a very large building where more focus is placed on creating the form of the building thus possibly compromising the attention to detail. Of course having a large building model with many rooms and forms would look great and appear to be the result of hard work but the impact of having greater textures and detailing could be lost. Therefore, I believe having a smaller building such as the pushpull house will allow for a greater balance and focus on both form and detail so that both complement each other resulting in a stronger model.

At the moment, the plans and elevation drawings are very small to read. Fortunately, the studio has a website on which we can contact them. If we do choose this building for our assignment, we could contact them and ask for more architectural and conceptual drawings. Hope to see you all tomorrow!

Quote: "A building that functions well, delights the mind, and pleases the eye will remain farther from the wrecking ball." mw | works.

Quotes from http://www.mwworks.net/index.html Accessed: March 18, 2008
Images from http://honorawards.aiaseattle.org/node/65/image_gallery?page=2 Accessed: March 17, 2008